Played in a small (~14 people) Marvel tournament in Fremont today and spent most of my time getting beat down by Windzero’s Frank/MODOK/Haggar team in casuals. It’s pretty nasty. I won’t go into details right now, but that MODOK shield assist makes point Frank real dangerous.
Won the first two matches or so, lost to Windzero 3-0 in winner’s (almost took a game or two but dropped some rather important combos), played one of the guys I had beaten earlier and won, then blew a 2-0 lead against the other guy I sent to losers to finish 4th. 4th place gets me a Rock Band patch and keychain, or something. Hurray.
Great experience, though. It’s the first time I’ve been able to sit down and play a protracted set of casuals before a tournament, so by the time things started up (about 3 hours after i got there) I felt nice and relaxed. Between yesterday’s tournament and today’s tournament, I’ve really come to appreciate a few things about tournament playing that I’ve never thought about before:
I stopped competing seriously pretty much once I started college, since I wanted to focus on school stuff (and I didn’t have a car, so I couldn’t find any regular tournaments anyway). Then, it seemed like kind of a waste of money and time — I could have more fun playing more games per hour at a console session with my buddies, and spend less money besides. But with UMVC3, I’ve pretty much only played the game at console sessions with my buddies, which means I’ve developed a pretty good understanding of how my team and tech is supposed to work, but I need to expose it to lots of other people to make it better. So I’m really glad that I’ve been making it out to other sessions with new people thus far, and I hope I’ll be able to continue that up until Evo at least. Putting myself out there and playing more (and keeping this blog) has really made it easier for me to figure out how I can step my game up further, and kept me motivated besides.