So the news is out, I guess; Game Developer will be dead and buried as of the end of June this year. In retrospect, I feel a bit foolish about writing that RIP 1UP bit from a few months ago; I had every indication that the magazine was doing fine, up until just 24 hours ago.
The morbid thing about closing a print publication is that we’ll still be working at it for a few more months to ship the last few issues, so even though everyone else has already said their goodbyes, I’ll be continuing to say mine for the next two months. But for now, suffice it to say this:
I’ve spent this entire day basically staring at Twitter while the news spread across the Internet. When you work in print, you accept that feedback will be relatively sparse (no one writes letters to the editor any more) so it was good, if sad, to see the respect and sympathy and well-wishes literally cascade down my TweetDeck display.
For one year, I had the perfect job—the one that I would have wanted when I was five years old if I had known it had existed. As frustrated as I am that it is leaving me, I consider myself beyond lucky to have had that opportunity in the first place. You never know how good you have it until it’s gone.